Serious+Games+and+Apps+for+Learning



Serious Games And The Future Of Education

[|Now Teachers Encourage Computer Games in Class], Wall Street Journal (October 8, 2013).

[|Can Digital Games Boost Students' Test Scores?]from MindShift (June 13, 2013). Research from the Gates Foundation found positive gains for students using simulation games in math, science and technology.

[|Digital Games for Learning]a new report from Joan Ganz Cooney Center (Winter 2013).

[|What Video Games Have to Teach Us About Learning and Literacy,] James Paul Gee, 2007

[|Bill Gates: Why "Game-Based Learning" is the Future of Education]



**Games for the Math Classroom**
[|Motion Math Offers a Pro Suite of Kids Math Apps]

Click here for [|science and math based games] from the University of Washington

Go to [|PBS Kids for math games for younger learners]

For more, go to the TEAMS-Tutoring in Schools wiki page for serious games

**Games for the Science Classroom**
[|Video Games for the STEM Classroom]

[|40 Sites for Educational Games]from the Digital Learning Environments blog.

For more, go to the TEAMS-Tutoring in Schools wiki page for serious games



For serious games in history and social studies, see the Web Resources page on our sister wiki, //resourcesforhistoryteachers//
For more, go to the TEAMS-Tutoring in Schools wiki page for serious games

**U.S. Supreme Court Decision**

 * [|Brown v. Entertainment Merchants Association](2011), the United States Supreme Court ruled that video games have full first amendment protection.
 * “Like the protected books, plays and movies that preceded them, video games communicate ideas — and even social messages — through many familiar literary devices (such as characters, dialogue, plot and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world),” wrote Justice Antonin Scalia. “That suffices to confer First Amendment protection.”